Sprint Impulse
Decided to try to implement a Sprint Impulse system into some existing movement for a future system update. It's something I've wanted to do for awhile, heavily inspired by @GameAnim's work in AC3. pic.twitter.com/ZFaX3EY7UX— Caleb Longmire (@clongmire42) 8 de março de 2019
It's pretty basic, just two looping animations. The impulse blends in quickly during acceleration and then slowly blends back to a normal sprint. pic.twitter.com/VPeF0UtAcI— Caleb Longmire (@clongmire42) 8 de março de 2019
It definitely makes sprinting feel a lot more intentional and responsive during gameplay, which is great. And since movement and acceleration is still all code driven, parameters can easily be changed for vastly different feels without needing to mess with the animations. pic.twitter.com/3Gv7XmjkiY— Caleb Longmire (@clongmire42) 8 de março de 2019
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